Sunday, May 23, 2010

Super Power Guide

Becoming a Hero

First, go to Super Power Island (if you are not already on it). Go inside the Comic Shop, and walk to the right until you see a person dressed like a “nerd”. Talk to him, and when you ask him who he is, he will introduce himself as Ned Noodlehead. Ask Ned if he has anything other than comic books. He will give you an item called “The Superhero’s Handbook”, which you can read if you go to your inventory and select the book and click on “Examine”. Now leave the Comic Shop.

Next, go inside the Masks & Capes building. On the left side is a man. Speak to him to obtain a Super Hero ID, which identifies you as an official superhero. On the right, there are several superhero costumes to choose from. Clicking on one of the dummies dressed in a superhero costume will show a Costumizer window where you can choose to wear some of the superhero clothes.

Leave the Masks & Capes building, and go to the left until you have passed through the water and see a big green meteor. Talk to the prison warden, and he will give you an item called “Super Villain Files” (which can be Examined) and “Anti-Power Handcuffs”. Now move all the way to the right until you see a sign which says “Down Town”. Click the sign (or near it), and do it again on the street you appear at, and you should arrive at Main Street.
At Main Street, you will see a bank. The police officers nearby tell you that one of the escaped prisoners, Copy Cat, is inside the bank and they can’t catch her.



The Villains

Note: The Villain and where they are found are in bold text.
How to catch Copy Cat: Go inside the bank. Move to the left, where you will see Copy Cat. Copy Cat will make lots of copies of her and the copies will each rush to a spot in the bank. The last Copy Cat drops a can of smoke. (Because of the smoke, you will have to be quick to catch all the copies of Copy Cat, or else your character will run out of fresh air and will be teleported to the bank.) All you have to do is run into every copy of Copy Cat.

Most of the copies should be easy to reach, but there are 2 copies standing on the lamps, and they are hard to reach. To reach one of them, you must jump onto the gray circle, then jump on the ledge next to it (to the left of it), then from the ledge, jump to the light. Then, go back down to catch the others. To catch the other one, jump onto the brown box with a glass window (on the right side), then jump on the ledge next to it (to the right of it), then from the ledge, jump to the light. After that, go down to catch the other copies. Ride the elevator (located on the right) up (by pressing the up arrows) to the second floor to catch more copies. The last copy should be Copy Cat, and when you run into her you will use your Anti-Power Handcuffs and capture her. A copy of “The Daily Paper” should appear after you defeat her saying that Copy Cat had been defeated.

After you capture Copy Cat, you will be transported back to the County Prison, and see that Copy Cat is back in her jail cell. Now, go back to Main Street. Move all the way to the right until you see a “Subway” sign. Near the sign should be some stairs going downward. Click on the steps to go down. You will appear at the Subway Station. The police officers will tell you that Speeding Spike is in the subway train when you talk to them. Go to the right where you will see a train. Enter it by clicking on it.

How to catch Speeding Spike: Go inside the subway train. Move all the way to the right until you see Speeding Spike (who is on the last train carriage). To catch him, you must avoid bumping into him as much as you can to tire him out. Eventually, as you keep jumping over him to avoid getting whacked, you and Spike will move from train carriage to train carriage until you are back at the train carriage you started on. Spike will slip on the puddle of water. Walk up to him to handcuff him. Again, a copy of The Daily Paper will appear saying that Speeding Spike had been caught. Close it, and you will be brought back to the County Prison, where you will see that Spike is safely back into his jail cell.

Next, go back to Down Town. From there, you can choose to fight 3 more villains: the Crusher, Ratman, or Sir Rebral. You cannot fight Betty Jetty yet, because she is the last one. Here is how to defeat those 3 villains:

How to catch Sir Rebral: Go to the City Park, which is on the left side of Down Town. It will show you where Sir Rebral is. Walk around the City Park and look for the movable rock. It is gray and round. As you move around the City Park you will notice that the ground will occasionally fly up and might hit you. Move the rock so that it is in a place where the ground will fly up at. Try to get the rock to fly up so that it hits Sir Rebral. If it doesn’t hit him, keep trying until it does. This may be a little tricky for some of you. Some say that you may need to get the swirling rocks around Sir Rebral to hit him, so that he’ll “get mad”, and THEN use the movable rock to hit him. When Sir Rebral is hit, walk over to him to handcuff him. Again, a copy of The Daily Paper will appear saying that Sir Rebral had been caught. Close it, and you will be brought back to the County Prison, where you will see that he is safely back into his jail cell.

How to catch Ratman: Go to the City Park, and move to the left until you see a public washroom. Enter it, and go down the hole you should see while you are in it. You will be brought to the Sewer Entrance. Move to the left until you see a red wheel. Turn it to start moving downwards. When the water stops, move to the right until you see some bricks. Jump on them to find another red wheel. Click on it to turn it, and the water will go up again, but not completely to the top. Swim left and you should find a door you can enter through- enter it. You should now be in the Sewer Room. Try to avoid all the rats, as they will knock you over if you bump into them. Jump up to the top right corner of the Sewer Room, where you should see a red wheel. Click on it to turn it, and it will sprinkle water over the Ratman and his flies. Ratman’s flies will leave him, but unfortunately, they will start following you! Move quickly to avoid getting stung by the flies, because getting stung will knock you over, slowing you down. Quickly make your way to Ratman to handcuff him. Once again, a copy of The Daily Paper will appear saying that the Ratman had been caught. Close it, and you will be brought back to the County Prison, where you will see that he is safely back into his jail cell.

How to catch Crusher: Go to the City Park, and move all the way to the left, where you will see a sign that says “Junkyard”. Click on the sign to go to the Junkyard. If you talk to the police officers at the Junkyard, they will tell you that they are having trouble catching the Crusher. Jump onto the fence, then onto a few boxes and stuff above the fence, until you get to Crusher’s platform. Try your best to avoid getting whacked, because if you do you will need to jump through all the stuff again. From Crusher’s platform, jump onto some nearby red cans on the right side. You will see a wooden tower-looking thing above you. Jump as high as you can to the wooden tower-looking thing, and keep jumping until you reach the top, where you will see something that looks like a vehicle. Enter it, and you will be shown a Magnet Control. Drag the control’s lever to the other side, and you will see a can above Crusher drop on him. Then, just as you think you’ve beaten him, Crusher comes alive again, and this time, he’s throwing cans at you! Avoid getting hit by the cans as they will knock you over, slowing you down. Climb back up to the Magnet Control again, and drag the lever back to the other side. When you do, Crusher will be defeated. Walk over to him to handcuff him. Again, a copy of The Daily Paper will appear, this time saying that the Crusher had been caught. Close it, and you will be brought back to the County Prison, where you will see that he is safely back into his jail cell.

Now that you have defeated 5 villains, go talk to the retired superhero on top of The Daily Paper building on Main Street. Go back down and answer the ringing telephone by clicking on the phone booth. When you answer the phone, you will be granted the power to fly! This power lasts as long as you want, but it is only available on Super Power Island. To de-activate it, just click on the new “Flying” icon that appears at the bottom left corner of the gamescreen, and click it again to activate it again. When you feel you’re ready, follow the instructions below to defeat your last opponent, Betty Jetty!

How to catch Betty Jetty: Go up to the very top of the Skyscraper, which is in Down Town. She will fly away, and you must chase her. Make sure your flying power is activated! Then, go and chase her through the skies! She will start throwing this green smokey thing at you. Try your best to avoid it. When you are close enough to her, bump into Betty Jetty to capture her! When she is captured, Ned Noodlehead (the Comic Shop owner) will appear, and knock Betty over. Again, walk over to the villain to handcuff her. A copy of The Daily Paper will appear saying that Betty Jetty had been caught. Close it, and you will be brought back to the County Prison, where you will see that she is safely back into her jail cell.



Claiming your Reward:

Of course, there should be a reward, right? To claim it, just follow the steps listed here.

1. Go to the City Park, where you will see a hot dog stand. Talk to the hot dog seller, and then jump onto the hot dog cart to get a hot dog.

2. Go back to the Comic Shop, and talk to Ned Noodlehead. He will offer to trade his medallion (Which was awarded to him because he’d knocked over Betty Jetty.) for a hot dog. Accept the offer, and the hot dog will be given to him, and you will receive the Super Power Island Medallion. Congratulations!

By PHB, Edited by Fuzzy-B

24 Carrot Guide

Finding the Cat, Crow Bar, and Getting into the Factory

First, go to 24 Carrot Island (if you are not already on it). You should be on Main Street (if you’re not sure where you are, check your Map). Move to the right and enter a building labeled “Charlie’s Carrot Surplus Co.” Once inside, move to the right and talk to the person you see. If you ask her who she is, she will introduce herself as Charlie. Ask her, “Feeling down?” She will tell you that she lost her cat, Whiskers, and that if you can find her, she will give you a crowbar for free!

Finding Whiskers the cat - To find Whiskers, Charlie’s cat, first leave Charlie’s store. Go left where you will see a sign that says “Carrot Farm”. Click on the sign to go there. Now, go left again and you will be at the Carrot Farm. Move a little to the left, and you should see a house with a door blocked with wooden planks. Jump up on the ledge near one of the house’s windows, then up again onto the blue roof. On the roof, jump near the chimney, and click on the chimney to enter it. Now you are inside the house. Move to the right, where you will see a white bowl lying on the ground. Walk on it to pick it up. Now leave the house by moving to the left and exiting by the red fireplace (which leads to the chimney you entered from a while ago). Exit the Carrot Farm.

Back on Main Street, go inside the building labeled “Carrot King Diner.” Move to the left, and talk to the lady with blonde hair holding a pitcher of milk. Ask her to help you fill your bowl with milk. Your bowl will now be filled with milk. Now go back to the Carrot Farm, and go inside the house where you found the milk again. There, you automatically will set the bowl where you’d found it. Now go all the way to the right, and climb up to the second floor by climbing up the black rope holding the light. On the second floor, go all the way to the left, until you reach the bath tub on the very left. Turn on one of the faucets, and Whiskers the cat will jump out of the bath. Now, herd (chase) the cat down to the bowl of milk which you set on the ground. Chasing the cat down is a bit hard. Once the cat drinks the milk, it will follow you. Slowly, guide the cat back to Charlie’s store. Return Whiskers to Charlie, and Charlie will give you an item – “Crowbar”.

Going inside the Factory - Go back to Main Street. Move all the way to the right until you see a sign that says, “Factory”. Click on the sign to go to the factory. Go right again, and you should appear outside the carrot factory. Climb onto the roof of the factory, where you should see a blue scroll sticking out of the top window. Jump to it and grab it! Now jump down, and you should see some red cans with a white skull on them. Jump on one of them, and near it should be a huge brownish-green pipe. Click on it to use your crowbar and pry open the pipe. You can now enter the factory! Click on the pipe again to enter it.



Inside the Factory 

You should now be in the sewer. Move left and grab the colorful carrot lying on the ground. You should acquire an item – “Carrot Transporter”. You can use it to transport you outside the factory. Above you should be a small ledge, jump on it. Now jump onto the platform to your right. Go across the red trapdoors, and avoid falling down. If you do, don’t worry, just try again. Avoid the big brown rat by using the extra pipe above you. At the end of the pipe, go up.

The Master Engine Room - You should have arrived in the master engine room. Pull the green master engine’s middle lever down all the way, and pull the other levers only halfway. Now, climb up to a platform with a pyramid of barrels and a stack of boxes. Jump onto the stack of boxes, then wait until the claw comes around. When it arrives, jump onto the claw, but then jump onto the top. If you stay on the bottom you can fall through its hole, so be careful. Ride the claw all the way to the far right platform. There should be a vent, enter the vent.

Vent System - You are now in the vent system. Use the blueprints to help guide you to the Processing Room. Along the way, you should find some wire cutters. Pick them up. Then continue working your way to the Processing Room. Jump to the ground. Wait for the security system to automatically transport you to the Freezer.

The Freezer - You should now be in the Freezer. (Remember, if you’re not sure where you are, check your Blueprints.) Click a small metal box on the wall labeled, “Security System”. Use the wire cutters to cut the all the wires. Climb up to a high platform to enter the vent system again. Use the blueprints to help you return to the Processing Room.

Processing Room - Now you’re back in the Processing Room. Talk to all the mind-controlled people (choose the third option in the chat) to distract them so that you can press the power button in the middle of their rabbit ears. The mind-controlled people will now be free! Now, go over and click the big metal doors. You will fall down in a trap and land into the Smelter Room.

Smelter Room - You should now be in the Smelter Room. Jump down the red platform to land on a conveyor belt. Move to the far right end of the conveyor belt and jump up onto the pipe. Now jump on top of the machine and grab the drone rabbit ears. You should have gotten an item – “Drone Ears”. Go to your inventory and put them on. Scroll over the word “Exit” on the pipe and click. You should be brought back into the Processing Room.

Printer Room - Now go back to the vent system and get to the Printer Room. At the Printer Room, make sure you avoid the falling crates, because they will knock you over if you bump into them! Now disable the mind-controlled drone near the printer by talking to her and pressing the power button in the middle of her rabbit ears. She will give you a printout with a password on it – “fuzzybunny”. Grab the paper and make your way back into the Processing Room.

Processing Room - Make sure to have your rabbit drone ears on! When you do, go back over to the big metal doors and click on them. You should now be in the Rabbot Room.

Launching the Rabbot – Talk to Dr. Hare. Climb onto the giant rabbot and go to the right platform. Disable the mind-controlled drone there. Click on the computer to use it. Enter the password as “fuzzybunny”. Next, enter “launch rabbot”. Steer the rabbot into four meteors. When the rabbot hits the fourth meteor, it will be destroyed and Dr. Hare’s plan will be foiled! Take that Dr. Hare! Now go to your inventory and use the “Carrot Transporter” to take you out of the carrot factory.

Claiming Your Reward - Now for your reward. Go back to Main Street and go all the way to the left side where you should see the mayor. He is wearing a black top hat. Talk to him to claim your reward, the Island Medallion. Congratulations, you have completed the 24 Carrot Island Quest!

By PHB, Edited By Fuzzy-B

Saturday, May 22, 2010

Time Tangled Guide

Time Machine and "Bad Future"

First, go to Time Tangled Island (if you are not already on it). Walk to the right, and you will see a woman in front of the lab. Now, go inside Pendelum’s Lab. Once inside, go all the way down the ramps and then go all the way to the left and push the big plug together. This will activate the Future Machine. Next, jump onto the plug, and then up again to where you see a blue light. Talk to the woman you met outside the lab, and she will give you an item -”Mission Printout”. After you receive the printout, you may read it by going to your inventory. Now, enter the blue light. You will appear in a brown world with insects flying above.

Go all the way to the left, where you will see an old man/woman (depending on whether your character is a boy or girl) that looks like your character. Talk to him/her, and he/she will introduce him/herself as you, but 50 years older. Ask if he/she can help you repair the past, ad he/she will give you an item which helps you travel though time – the “Time Device”. The time device is in your inventory now, but it can also be used by clicking on the time device icon now located at the bottom left corner of the gamescreen for easier access.

Now, click to use the time device. Click on the icon of a man in a blue hood with black goggles. You can check which time in the past it is by looking in the middle of the time device. In this case, it is 1953 AD. The knob on the left will turn green. Press the knob to travel through the selected time! (Note: All the areas are in A.D. time, except Ancient Greece, which is in B.C.)



Finding the Objects

Note: the time and objects you find in each time have been but in bold.
Mount Everest, 1953 -You should have arrived in an icy area. You are on Mount Everest. Where you arrived, you should see that there is a place to walk on the right side. Keep following the “path” (you should easily be able to see which way you should go). After some jumping and climbing around, you should reach a dead end with a rope above you. Go up the rope. Now, you should have arrived on another icy platform. Move to the left, where you will see a man in a blue coat. Ask him why he’s stopped there, and he will tell you he lost his climbing goggles. Move to his left and you will see some small icy platforms hanging above you. Keep jumping higher until you get to the last icy platform. You should see a rope hanging above you. Go up on it. Now you are on another icy platform. Move to the left, where you will see some small icy platforms hanging above you. Again, keep jumping higher until you get to the last icy platform. Beware of the falling icicles! Bumping into one will knock you over, which will slow you down. After a bit of jumping, you should arrive at another platform, covered in snow. Move to the right, and take the brown statue (“Statue of Liberty”). Now, click on the time travel device. Choose the icon with a man with brown hair and a moustache (1882 AD), and press the knob!

Statue of Liberty, 1882 -You should have arrived in a place with a lot of wood. This is the workplace where the Statue of Liberty was built. Go to the left, and enter the house marked “Gadget, Gauthier et Cie”. Go to the right and talk to the man there. Choose the third chat option to give the man the Statue of Liberty you got in Mount Everest. (To do this, tell him, “I found your study model!”) When you give it to him, the time period (for 1882) will be repaired! Now, exit the “Gadget, Gauthier et Cie” house. Now go to the very left, where you will see a man next to a box and a barrel. Jump onto the box, then to the roof of the “Gadget, Gauthier et Cie” house. Move along the roof, and jump onto the chimney. Now jump onto the brown statue on the right. Then jump up to the wooden ledge above, then another ledge. Then jump to the left with all your might! When you’ve landed, you should have acquired an item – “Notebook”. If not, just try again until you do!

The Graff House, 1776 -Click on the time device again. This time, choose the icon of a man with a brown pigtail in his hair and is wearing a black hat (1776 AD). Move to the left, and try to avoid the hedgehogs as they will knock you over if bumped into. Soon you should arrive in front of the Graff House, a very huge red house. Jump up to the rooftop of the house (by using the window ledges). On the roof, look for the chimney with a bag of white rocks. Jump to it, and grab it! You should have acquired the item “Salt Rocks”. Now use your Time Device and click on the woman with a pink turban on her head. Press the knob and you should be in the Mali Empire, 1387!

Mali Empire (Timbuktu), 1387 -You should be in some very brown surroundings. Move to the right until you pass by your second green bush. Above it thee should be a little ledge. Jump on it, then jump again onto the building on the left. There should be some green leaves platform above you, jump on that. Then jump to the building on the right, then to the building above the one you were just standing on. You should see a person with a white turban and blue robe there, and now talk to that person. Tell him/her, “I found your salt rocks!” The bag of salt rocks will be removed to your inventory (and given to that person you were talking to), and the Mali Empire’s time period will be repaired. Now, jump back down to the building just below the Poptropican who you’d given the salt rocks to. There will be a snake there. Move all the way to the right, avoiding that snake (if you hit the snake, it will knock you over!). On the right you will see a small ledge above you made of little circles. Jump to that ledge, and you should see another ledge just like the one you are standing on. Jump to that one, too, and move to the right as much as possible without falling off. You should see a brown stump to your right. Jump to it, and hopefully you will land on the other side. If you don’t, then try again. If you do, continue on with the next set of directions. Make sure you are at the very bottom. If you aren’t, just jump down. You should see a building called “Timbuktu Inn” with a big door with round metals on it. Go inside the door. Once inside the inn, move to the right until you see a small silver ledge. Jump on it to jump to the big brown ledge at the top. Move around until you see a man wearing white. Talk to him, and you will be staring at a bunch of papers. The man will be talking to you on the bottom left corner. Click on him to move the dialogue (what he says) along, until he’s done talking. Now a jigsaw puzzle will appear in front of you. Piece the puzzle together (It’s not hard, and it only has 18 pieces!). The picture, when completed, should look like a king. When you’re done, just click anywhere on the screen. The man will give you an item – “Declaration of Independence”. Now go back to the Graff House, 1776. Once there, move to the right, avoid the hedgehogs, and you should soon be in front of the Graff House, a big red house. Go inside. Once inside, move all the way to the right (until you can’t go any further!), and jump onto the platform above you. There you should see a man with a black hat. He is Thomas Jefferson. Tell him, “I have the declaration!” The “Declaration of Independence” will be removed from your inventory, and will be given to Jefferson. The time period of 1776 will be repaired!

Edison’s Workshop, 1877 -Now click on the time device again. Select the icon with a man with brown hair (1877 AD). Press the knob. You should have arrived in Edison’s Workshop (check your map if you’re not sure where you are!). Go to the far left side where you should see a vehicle which sort of looks like a bicycle. Hop onto the vehicle. Click on the circle on top of the bigger wheel, and the vehicle will move! When it’s stopped, make sure you are still on the vehicle; if not, jump on! Jump onto the branch above the vehicle, then jump to the branch above the branch you are already on. From there, hop onto the gray roof of Edison’s workshop. Run along the roof until you see a colorful piece of stone on a chimney. Jump to it, and grab it! When you’ve landed, you should have acquired an item – ” Piece of Stone”. If not, just try again until you do!

Aztec Empire, 1519 AD - Open up your time device again, and choose the icon of a person wearing a leaf hat. Press the knob. You should now be in the Aztec Empire. Move to the right until you see a long set of steps. Climb all the way up until you see 2 Aztec people. Talk to the one wearing a leaf hat like the one on the Aztecs’ icon on the time device. Tell him you have the sun stone piece, and you will give him the “Piece of Stone” you found at Edison’s workshop. The Aztec time period should be repaired. Now jump off the building with the long set of stairs and move to the right again. Stop when you have passed by a statue. Jump up to the top of the building next to the statue (not the one you jumped off of a while ago) until you see an old lady. Talk to her, and she will give you an Aztec “Warrior Headdress”. Put it on, then jump off the building. Now move to the left, and talk to the guy (the one with the Aztec warrior headdress) near the long set of steps. He will give you an item – “Goggles”. Open up your time device again, and go back to Mount Everest, 1953. Go back to Edmund, the man in the blue coat you met on Mount Everest. If you don’t know the way, reread the instructions in the section above labeled “Mount Everest, 1953″. Talk to Edmund and say to him, “I found your goggles!” The item “Goggles” will be transferred from your inventory to Edmund’s eyes. The time period will be repaired.

Leonardo da Vinci, 1516 -Go to your time device, and select the icon of a man with a brown hat and gray beard. Press the knob, and you will be brought to 1516, Leonardo da Vinci’s place! Once you get there, move all the way to the left until you see a sign that says “Leo’s Workshop”. Jump onto the sign, and then jump onto the big rock in front of it. From there, jump up the 3 stone ledges. On the third stone ledge, you will see some grass. Jump to the grass on the right, and keep moving right until you see another “Leo’s Workshop” sign. Above it is a rocky thing, jump on it, then move to the right where you should be walking on a wooden platform. Stop when you see a gap. Then jump to the other side of the wooden platform. You should see a man there. Above the man is a small wooden platform, jump on that, then jump on the one above it. There should be a small swing-ish ride thing near the platform. Jump onto it, and you will ride halfway down the rope. When you stop moving, jump as far as you can to the top left corner, and you should land on another wooden platform, keep moving to the left to find a stone house. Enter through the door. Once inside, move to the left and jump on the platform there. From there, move to the left again until you see a rope. Climb up the rope, and jump down to land on the machine thing. Then hop on to the platform on the right, and keep moving right until you see a man wearing brown. He is Leonardo da Vinci (Leo). Talk to him, and tell him, “I found your notebook!” The notebook you found in 1882 (Statue of Liberty) will be given to him, and will disappear from your inventory. The time period will be repaired! But as a reward, Leo will give you an item – “Glider”! You can wear this and it will help you sort of float in the air. Put on the glider, and now leave Leo’s workshop. Go back to where you found that man on one of the wooden ledges, and below him should be a silver medal, with a white glow around it to make it easier to find. Glide over to the silver medal, and if you were successful, you should have gained an item - “Peace Medal”. If you were’t successful, keep trying until you get it!

Lewis and Clark Expedition, 1805 -Now go back to your Time Device. Select the icon of a man wearing a brown hat and brown hair with a pigtail in it. You should now be in 1805. Move all the way to the right until you see a tree. Jump up the first tree arm, then the second, and keep going until you reach the top of the tree. On the top, a beaver will pop up his head every few seconds with a stone bowl on his head. Reach up there and grab it. You should acquire an item – “Stone Bowl”. Go back down to the ground, and move all the way to the right until you see Captain Meriwether Lewis, the person whose face was the icon of the 1805 time period on the time device. Talk to him, and tell him, “I found the peace medal!” The time period will be repaired.

Great Wall of China, 1593 - Open up your time device again, and choose the icon of a person wearing a gray helmet and black moustache. Press the knob. You should now be in the Great Wall of China. Move as much as you can to the right. Pick up the barrel you see there. You should have acquired an item – “Gunpowder”. Now move to the left until you see the first wooden building structure you passed by a while ago. Jump up on the first ledge, and then the second one (with a Chinese woman on it). Watch out for falling bricks, because they will knock you over if you crash into them! Now jump to the other side (right side). Above you should be another wooden platform (with 2 gray bricks), jump on that. Hop on to the wide gray ledge above, and go right until you see a Chinese man wearing fine red robes. Talk to him to play a memory game. To play, just look at the tile at the top. Then below it are 8 other tiles. Look for a tile among the 8 that is identical to the one on top. Then the man will shuffle the tiles. Keep track of where the identical tile is! When he’s done shuffling, select the card out of the 8 that you think is the tile identical to the one on top. If you get it right, he will give you an item – “Amulet”. If you were wrong, you can keep trying as many times as you like to get the amulet. Also, if you’ve already gotten the amulet, you can still play the game (by talking to him again). Now move to the left, until you see another wooden structure on your left, above you. Jump to it, and move a bit more. You should see a rope. Grab hold of the rope, and then let go facing the left so that you are now standing on another wooden platform. Now move to the left, and jump off the platform (structure). Make sure you jump left ways. You should land on a gray wall. Move around the gray wall a bit until you see a man. Talk to him and tell him, “I have the stone bowl!”. The item “Stone Bowl” will be transferred from your inventory to the Chinese man’s possession. The time period will be repaired.

Vikings, 831 -Use the time device again, and this time select the icon of the Viking (man with brown double pigtailed hair, wearing silver helmet). You should be on a Viking ship. Move all the way to the right until you enter land. Talk to the first Viking (yellow shirt, silver helmet, gray hair), and tell him, “I have your amulet!” The item “Amulet” will now be owned by the Viking, and it will be removed from your inventory. Time period repaired! Now move to the right and jump onto the long stone platform with some green on it. From there, jump onto the next one, then the last long stone platform. You should be in front of a cave with the entrance blocked by a bunch of rocks. Click on the rocks to use your “Gunpowder” on them. The entrance will be cleared, and you will lose your gunpowder. Now, enter the cave*. You’ll have about 30 seconds inside the cave to find the golden vase inside. After 30 seconds, the torch will burn out and you will have to try again if you want to get the vase. You can try as many times as you like, so don’t worry if you don’t get it the first time! (Hint: The golden vase is at the bottom of the cave. Avoid the water at the bottom. Don’t take your time because if you don’t move quickly, the torch will burn out, but don’t be too quick because you don’t want to make mistakes and go to the wrong parts of the cave!) Once you see the vase, move to it, and you should gain an item – “Golden Vase”.

*Directions for the Cave:
First, jump down and land on the place with a small pile of skulls and bones as a decoration. From there, jump up to the stone ledge on the right, and then jump up to a small stone ledge locate above where you are. There, you should see yet another stone ledge to the right. Move all the way to the right, until you come to a gap. Fall down the gap, and from there, navigate your way through the bottom of the cave maze. At the bottom, there is water. Make sure you don’t touch the water, because if you do, your torch will burn out by the water. Jump over the water to a stone on the left side, and keep jumping over the water, moving to the left, until you see the golden vase. Once you see the vase, move to it, and you should gain an item – “Golden Vase”. Grab the torch near the vase and navigate your way to the cave’s exit to get out. Alternatively, after you get the vase, you can just step into the water to get back out of the cave, and it will save some time.

Ancient Greece (Delphi), 328 B.C. -Now open up your time device, and choose the image of a soldier wearing a brown full helmet with red feathers on the top. Press the knob and you will be transported to Ancient Greece, 328 B.C. Once there, move to the right and talk to the second soldier. Tell him, “I have the golden vase!” The item “Golden Vase” will be removed from your inventory, and it will be placed outside of the Treasury in Ancient Greece. The Treasury is the building the two soldier guards are standing in front of. The time period will be repaired. Now move to the right until you see another man. Near him should be a vase, jump on it. From there, jump onto the white statue next o the vase you are standing on. Then jump on top of the statue, and then jump to the top left corner. You should land on the roof of the Treasury. Move around the roof, and you should see Edison’s phonograph. Move to it to take it. From your inventory, you can click on the arrow sign on the Phonograph item card to listen to some noises. Now go back to Edison’s

Workshop, 1877. Once there, move along to the left, until you reach the entrance door to Edison’s workshop. Enter it. Once inside Edison’s workshop, move all the way to the left until you can’t go any further. From there, hop on to a nearby table, and then jump onto the light bulb line on top. Next, jump up to get to the long platform above. Move around until you see a man wearing a red vest. He is Thomas Edison. Talk to him and say, “I have your phonograph!” The item “Phonograph” will be transferred from your inventory to Edison’s possession. The time period will be repaired.



The "Good Future"

The Future, 2058 - Now that all the time periods have been repaired, go back to 2008 by opening your Time Device and choosing the word “LAB”. Enter Pendelum’s Lab, and enter the future again. (If you’ve forgotten how to get to the Future, read the sentences at the very top of this page.) You will now be in The Future, 2058! It’s a really cool place here. Have some fun exploring it! When you’re ready, follow the next set of instructions to learn how to get your island medallion, the reward.

Claiming the Reward

Once you’re in 2058, the Future, move all the way to the right. From there, fly up to the Monorail Stop by using the blue tube that will shoot you up there. Wait for the Monorail to arrive, and then get inside. Climb up the top of the Monorail when you reach the end, and it will shoot you up to a place near where the Hovering Platform is located. If you were landed on a blue building’s platform, move to the left to find the Hoering Platform. If you were landed in a green grassy place, the Hovering Platform should be right next to you. The Hovering Platform is gray colored, and small. Hop onto it to go up. When it stops, that’s where you get off. Jump onto the grass platform on your left, move left, and enter the blue tube there. You will now be in your Sky Home!

At your Sky Home, move to the right until you come to a gap. Jump over the gap, and you should be on a similar platform to the one you were standing on, except that it was on the other side. Keep moving all the way to the right, and you should see a person there. That person looks like you, except he/she has white hair and is wearing glasses. This is because that Poptropican is you, only 50 years in the future! He/She will give you the quest reward, the Time Tangled island medallion. Congratulations!

By PHB, Edited by Fuzzy-B

Sunday, May 16, 2010

still have no time to post. make up to you by making big thing.

Tuesday, May 11, 2010

Ughhhh

Sorry i haven't had time to post at all.